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Author Topic: Raid Discussions  (Read 47864 times)
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August 21, 2015, 02:25:47 PM
Raven's Bookkeeper
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« Reply #60 on: August 21, 2015, 02:25:47 PM »

Thought about starting a new topic for Alex raids, but I'll use this for now. Below is my (work-in-progress) cheat sheet for the order of mechanics in A1... those who ran w/me in 2.4/2.5 know that I love writing out the script for the fight, it helps me a ton when it comes to optimizing.

Vids I studied in great depth - https://www.youtube.com/watch?v=nWlViWbK4GU  &  https://www.youtube.com/watch?v=JCz7xFGQBKM

The solo Oppressor Dance

- Laser cone  (~6s after pull)
- AoE blast  (~10s after pull)
- Prey Marker  (immediately after AoE, has a cast bar)
- AoE blast  (~3s after Prey cast bar finishes)
- Line AoE  (immediately after blast, while Prey target is getting hit still)

- Laser cone  (~5s after Line AoE)
- Resin Bomb  (~8s after Line AoE)
- Laser cone  (right after resin markers pop up)
- Line AoE  (immediately after Resin Bomb)
- AoE blast  (immediately after Line AoE)
- Laser cone  (immediately after AoE blast)
- Adds  (immediately after laser)
- Prey Marker  (immediately after...)
- AoE blast  (~3s after Prey cast bar finishes)
- Laser cone  (~3s after blast, Prey target still getting hit)
- AoE blast  (~3s after laser, Prey target getting final hits)
- Line AoE  (immediately after blast)
- AoE blast x2  (~3s after Line)
- Laser cone  (~3s after blasts)
- 0.5 Summoned  (~5s after blasts)

- About 10s of no mechanics while 0.5 is walking in

~ 1m 30s for phase...


The Oppressor + Opp .5 Dance

- 3k Missile Cast Bar  (~8s after 0.5 is in the arena)
- Missile locations appear  (~5s after cast bar ends)
- AoE blast  (~8s after cast bar ends)
- Adds  (cast bar starts immediately after AoE blast)
- Resin Bomb  (~3s after adds pop, RB cast starts)
- Laser cone  (right after resin markers pop up)
- Line AoE  (immediately after Resin Bomb)
- AoE blast  (immediately after Line)
- Prey Marker x2 (immediately after... has cast bar)
- Laser cone  (~6s after Prey cast bar, targets hit by third of 6 prey missiles)
- TANK BUSTER!!!  (~3s after laser and as 6th/final prey missile lands, Hypercompressed Plasma cast bar starts... about a 3s cast itself)
- 3k Missiles land  (~3s after tank buster)
- Line AoE  (~3s after missiles / 6s after tank buster lands)

- AoE blast  (~10s after Line)
- Laser cone  (~10s after AoE blast)
- Opps fly away  (~5s after laser cone, becomes untargetable)

- Landing markers appear  (~5s after untargetable)
- Resin Bomb x8  (~8s after markers appear)
- Opps land (~10s after resin markers start, ~3s after the 8th resin)

- 3k Missile Cast Bar  (~12s after landing)

- Repeat!  (pattern is 2mins long)

- Enrage is 8m30s  (1min after 3rd jump, after adds are down and around the time the tank buster hits... this is a guess based on all the info gathered and looking at vid timestamps)


Notes Specific for Me
DPS entire 1st phase
Pop Fey Illumination after 1st laser on pull, then after every line AoE leading up to Prey x2
Use Rouse + WD when add cast bar appears, and keep on cool after that
Tank Buster is right when Prey x2 stops slamming the targets. Save an aetherflow to top off my tank
Virus on Tank Buster!
Discuss pro timing for pre-casting SS & Clemency & Adlo before tank buster goes off. Also 10s+ tank mitigation skills can be used pre-laser to lessen damage
DOT both Opps after tank buster + missile land + line AoE
As soon as Opps become untargetable, get to center and cast a Succor. Swiftcast another as they're landing

Find out what is considered magic damage, and make a plan for Fey Covenant usage
Test this out  -  https://www.reddit.com/r/ffxiv/comments/3i5j3x/creation_voices_for_act_cooldown_triggers/
« Last Edit: August 25, 2015, 07:52:56 PM by Jemy » Logged

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